bgstaal / multipleWindow3dScene

A quick example of how one can "synchronize" a 3d scene across multiple windows using three.js and localStorage
MIT License
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fix: remove depthBuffer #32

Open awakelife93 opened 8 months ago

awakelife93 commented 8 months ago

depthBuffer was removed as it appears to be used by WebGLRenderTarget.

related document WebGLRenderer WebGLRenderTarget