Closed GoogleCodeExporter closed 8 years ago
[deleted comment]
Sugested fix in "/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp"
Original comment by nor...@gmail.com
on 17 Nov 2010 at 10:59
true , speed hack detection is spamming
Original comment by abduhman
on 17 Nov 2010 at 3:23
But in this way you disable speed hack detection while you are mounted for
example, that is not the idea.
Original comment by manu...@live.com.ar
on 17 Nov 2010 at 6:59
But in this way you disable speed hack detection while you are mounted for
example, that is not the idea.
Original comment by manu...@live.com.ar
on 17 Nov 2010 at 7:00
Yes. You are right didn't check it on mounts.
So maybe add only this checks:
+ !plMover->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) &&
+ !plMover->HasAuraType(SPELL_AURA_MOD_INCREASE_SPEED))
1st Is for spells that mobs/bosses cast to decrease players speed
2nd Is for spells that mobs/bosses cast to increase players speed
Tested again after deleting line
"!plMover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED)" speed-hack is
detectable on mounts and without mounts.
Original comment by nor...@gmail.com
on 18 Nov 2010 at 2:04
[deleted comment]
I dont think its the anticheat fault, we use the the server-side speed value...
Original comment by manu...@live.com.ar
on 18 Nov 2010 at 8:42
Original issue reported on code.google.com by
nor...@gmail.com
on 17 Nov 2010 at 10:55