Closed TimePrinciple closed 2 years ago
邮件已收到,谢谢
Is the problem that (1) the card is not compiled at all and thus there is a runtime error, or (2) are there errors when the card is compiled?
If (1), there are different steps required depending on the platform for the new file to be registered by the build system.
On Linux, you must touch Make/Common/CMakeLists.txt
.
On Windows/Visual Studio, you must call the script Make/VS2019/generate.cmd
.
On macOS/Xcode, you must call the script Make/macOS/generate
(or select the correct targets when the file is created).
If (2), I would need the compiler's error message and parts of the source code to help effectively.
Is the problem that (1) the card is not compiled at all and thus there is a runtime error, or (2) are there errors when the card is compiled?
If (1), there are different steps required depending on the platform for the new file to be registered by the build system. On Linux, you must touch
Make/Common/CMakeLists.txt
. On Windows/Visual Studio, you must call the scriptMake/VS2019/generate.cmd
. On macOS/Xcode, you must call the scriptMake/macOS/generate
(or select the correct targets when the file is created).If (2), I would need the compiler's error message and parts of the source code to help effectively.
Sorry I forgot to mention the system I built Bhuman is Ubuntu 20.04LTS, and I compiled the project via Clion. Everything is perfectly working before I added the newcard.cpp into "Src/Modules/BehaviorControl/BehaviorControl/Cards/". The error message indicate that this newly added cpp file is not compiled probably. (I also noticed when I was editing the newly added cpp file, the #include preprocessor can not find headers, not even "Representations/BehaviorControl/FieldBall.h" Now if I want to add a card and get it to work, what should I do with the Make/Common/CMakeLists.txt. Can I get an example? Thanks for your generous help.
Running the shell command touch Make/Common/CMakeLists.txt
in the B-Human directory updates the timestamp of the file and makes CMake notice that a file has changed on the next build. In CLion, you can also trigger a reload of the CMake project, which should make CLion recognize the new file: https://www.jetbrains.com/help/clion/reloading-project.html#reload-on-demand
Running the shell command
touch Make/Common/CMakeLists.txt
in the B-Human directory updates the timestamp of the file and makes CMake notice that a file has changed on the next build. In CLion, you can also trigger a reload of the CMake project, which should make CLion recognize the new file: https://www.jetbrains.com/help/clion/reloading-project.html#reload-on-demand
You've been very helpful, thank you.
I created a newcard.cpp under the directory "Src/Modules/BehaviorControl/BehaviorControl/Cards/Defender/" and added the card into gameplayCard.cfg and remove the "theActivitySkill" but it won't complie, can I be told what I need to do to add a new card into bhuman and get it to work, please.