Closed mpb84 closed 7 years ago
also i can't use it atm, but we talked.
I fixed two issues with this pull request where you copied and pasted my suggestion and didn't check if it worked (cowboy coding)
but the game also doesn't run regardless
itiating IKSolver with null root Transform.
UnityEngine.Debug:LogError(Object)
RootMotion.FinalIK.IKSolver:Initiate(Transform) (at Assets/Plugins/RootMotion/FinalIK/IK Solvers/IKSolver.cs:33)
RootMotion.FinalIK.IKSolver:Update() (at Assets/Plugins/RootMotion/FinalIK/IK Solvers/IKSolver.cs:58)
RootMotion.FinalIK.BipedIK:UpdateSolver() (at Assets/Plugins/RootMotion/FinalIK/BipedIK/BipedIK.cs:306)
RootMotion.SolverManager:LateUpdate() (at Assets/Plugins/RootMotion/Shared Scripts/SolverManager.cs:113)
NullReferenceException: Object reference not set to an instance of an object
PlayerController.CheckGround () (at Assets/Scripts/Player/PlayerController.cs:533)
PlayerController.FixedUpdate () (at Assets/Scripts/Player/PlayerController.cs:381)
NullReferenceException
UnityEngine.Transform.get_localPosition () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs:41)
RootMotion.FinalIK.IKSolver+Point.FixTransform () (at Assets/Plugins/RootMotion/FinalIK/IK Solvers/IKSolver.cs:182)
RootMotion.FinalIK.IKSolverTrigonometric.FixTransforms () (at Assets/Plugins/RootMotion/FinalIK/IK Solvers/IKSolverTrigonometric.cs:122)
RootMotion.FinalIK.BipedIK.FixTransforms () (at Assets/Plugins/RootMotion/FinalIK/BipedIK/BipedIK.cs:265)
RootMotion.SolverManager.Update () (at Assets/Plugins/RootMotion/Shared Scripts/SolverManager.cs:69)
etc.
just the two conflicts and it's good to go
Window washers should not teleport no more.