Closed urbanware-org closed 1 year ago
Here are the steps for addon installation:
--mod_dir
to point to this directory (i.e. bstone.exe --mod_dir addon1
).Thanks for the fast reply and the information!
I misunderstood the term "add-on" in this case. I thought it was just about e.g. new graphics or something like that and did not realize that maps also are such.
Alright, thank you!
I just tried it and it works, however, with one limitation as the --mod_dir
command-line argument has a side-effect in my case.
Without the argument the game starts and loads the high-resolution textures located inside the aog
sub-directory. This works fine, unless I add an --mod_dir
argument.
I have the sub-directory ownmaps
containing the modified files MAPHEAD.BS6
and MAPTEMP.BS6
so I run the game as follows:
bstone.exe --mod_dir ownmaps
When I do so, I can play my modified maps, but the high-resolution textures are not loaded. So, due to this, I have to decide whether I want to play my maps or the original ones with high-resolution textures.
Added an issue (#452) for external textures. I will look into it later. As a workaround, for now, you could copy the directory with textures into addon directory.
Thank you, that works fine! :+1:
When I modify maps of the game using a map editor (e.g. MapEdit for DOS or HWE) and try to run it, the following message appears:
However, if I run the original game executable in DOSBox the game loads as expected and I can play the modified maps.
It would be great if this would also be possible with your source port.