Closed sudobbq closed 5 months ago
Fix for software renderer: bstone_windows_x64_v1_2_13-wip-b5b8798c7537bd78f4ad7c09d81c3be82e39d28f.zip bstone_windows_x86_v1_2_13-wip-b5b8798c7537bd78f4ad7c09d81c3be82e39d28f.zip
Added separate issue (#470) for 3D renderer.
Fix for GL renderer (also includes the fix for software renderer, and the fix for #467): bstone_windows_x64_v1_2_13-wip-296ebe1636ccce60071aed7edf8ce072ee3f80c2.zip bstone_windows_x86_v1_2_13-wip-296ebe1636ccce60071aed7edf8ce072ee3f80c2.zip
Use option in the main menu (GAME OPTIONS => SWITCHES2 => VANILLA FIZZLE FX) to toggle between vanilla-like effect and the fade one. Note, that the software renderer ignores this option.
Fixed in #471 and #472.
Problem Statement: Upon player death - red pixelation ignores aspect ratio using software mode and doesn't pixelate in the three GL modes. Resolution I'm using: 3840x2160
Software![image](https://github.com/bibendovsky/bstone/assets/6578375/ec9dfe05-f583-427a-bff4-5a3794116334)
GL 2.0, GL 3.2 CORE, GLES 2.0
(I had to capture the second screenshot in windowed mode for the GL renderers, but the symptom is the same)
Using latest build supplied to me, today, after the informant death bug fix: 1_2_13-wip-0362a09835bfa80ef33d23b62285001e6c778372