bibendovsky / bstone

Unofficial source port for Blake Stone series
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[Feature Request] - Elevator - Option to Restore Pacing of Counting Totals #505

Open sudobbq opened 2 weeks ago

sudobbq commented 2 weeks ago

When you complete a floor and enter the elevator, the percentage counting doesn't stop per row. Instead, it zips through each line item; the total, informant, and enemies killed and stops after all of it is calculated, instead.

Can we restore the percentage counting where it stops at each row?

bibendovsky commented 2 weeks ago

If calculating is skipped it means a key was pressed in the process. Otherwise it should calculate every row.

sudobbq commented 2 weeks ago

Hey, Boris! It isn't skipping, literally. It's instead, just not pausing at each row counted where in the DOS version it does.

bibendovsky commented 2 weeks ago

Hey, Boris! It isn't skipping, literally. It's instead, just not pausing at each row counted where in the DOS version it does.

That is I'm talking about - if it's not pausing at each row it's interrupted by pressed key.

Here is a video for latest release (first time pressed no key, second and third time pressed SPACE and LEFT CTRL respectively): https://github.com/user-attachments/assets/4e3d0a44-a054-4a6f-b90e-fbe3ddb45a6f

bibendovsky commented 2 weeks ago

I could add an option to control interruption by a key of such events (input floor number, intro movies, .etc). Will it resolve the issue?