K4A.Net - Three-in-one .NET library to work with Azure Kinect devices (also known as Kinect for Azure, K4A, Kinect v4). It includes sensor API, recording and playback API, body tracking API. Samples for WPF, .NET Core and Unity are included.
Thanks for the great work of the azure kinect .net wrapper.
There's a block man sample in kinect v2, which use joint orientation to rotate the block. Could you please provide the azure kinect block man sample in MonoGame or in Unity? I find the azure kinect joint orientation value is totally different than in v2.
Kinect v2 block man sample: KinectEvolution-XAML.zip
Thanks for the great work of the azure kinect .net wrapper. There's a block man sample in kinect v2, which use joint orientation to rotate the block. Could you please provide the azure kinect block man sample in MonoGame or in Unity? I find the azure kinect joint orientation value is totally different than in v2. Kinect v2 block man sample: KinectEvolution-XAML.zip