Closed GoogleCodeExporter closed 8 years ago
I think the change is only in handshaking. I’ve written the code based on
RubyIZUMI 0.05 to bypass the
handshake (means the code passes through the handshaking data to FMS 3.0.1),
and it seems can play properly
(no blackout). I don’t know about the algorithm to generate this handshanking
data, so I’m at a loss what to do
...
Original comment by takuma...@gmail.com
on 11 Apr 2008 at 2:19
accidently stumbled upon this:
http://www.mail-archive.com/red5@osflash.org/msg04906.html
cheers
Original comment by devnul...@visualacting.de
on 14 Apr 2008 at 9:34
I've written up about this issue:
http://code.google.com/p/rubyizumi/wiki/FlashUpdate9_0_124_0
>accidently stumbled upon this:
>http://www.mail-archive.com/red5@osflash.org/msg04906.html
I tried this algorithm but seems obsolete for 9,0,124,0... I think they make
some fundamental change on
handshake (i.e. we can't make up d3 data from d1 data.)
Original comment by takuma...@gmail.com
on 14 Apr 2008 at 2:35
closed on r28. Thanks Yaacov!
Original comment by takuma...@gmail.com
on 2 May 2008 at 1:49
Original issue reported on code.google.com by
m...@sgra.co.jp
on 10 Apr 2008 at 8:56