biell / alti-server

Altitude game server wrapper
The Unlicense
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Difference between standard and normal gameType #16

Closed kevATin closed 4 years ago

kevATin commented 4 years ago

“/set gameType [coop|flag|race|ruin|zone|mdg|1lh|std|normal]”

In Altitude I believe I remember that you told me that std stood for standard maps that are part of vanilla Altitude. Then what does normal stand for in this context?

biell commented 4 years ago

That documentation is old, I will push an update. It should be:

/set gameType [mapname|std|coop|race|ruin|flag|zone|mdg|1lh|4ball]

Where the old "normal" should now be "mapname". I realized some time ago that was confusing because "normal" meant to use the normal method of reading the map name and pulling it from there. This basically hard-codes what the server would have naturally done anyway.

The better thing to do is to "/unset gameType" and let the server read it from the map name each time the map loads.

kevATin commented 4 years ago

You haven't yet pushed this update, have you? Should this issue be kept open so we don't forget about it?

biell commented 4 years ago

Pushed to github, along with first iteration of 1fa.

kevATin commented 4 years ago

@biell Nice

in the readme.md I think this line

/set gameType [mapname|std|coop|race|ruin|flag|zone|mdg|1lh|4ball]

should also include 1fa between 1lh and 4ball, right?

biell commented 4 years ago

I hadn't gotten there yet, because I was still working on the 1fa mode. It is there now.