Closed kevATin closed 4 years ago
That documentation is old, I will push an update. It should be:
/set gameType [mapname|std|coop|race|ruin|flag|zone|mdg|1lh|4ball]
Where the old "normal" should now be "mapname". I realized some time ago that was confusing because "normal" meant to use the normal method of reading the map name and pulling it from there. This basically hard-codes what the server would have naturally done anyway.
The better thing to do is to "/unset gameType" and let the server read it from the map name each time the map loads.
You haven't yet pushed this update, have you? Should this issue be kept open so we don't forget about it?
Pushed to github, along with first iteration of 1fa.
@biell Nice
in the readme.md I think this line
/set gameType [mapname|std|coop|race|ruin|flag|zone|mdg|1lh|4ball]
should also include 1fa between 1lh and 4ball, right?
I hadn't gotten there yet, because I was still working on the 1fa mode. It is there now.
“/set gameType [coop|flag|race|ruin|zone|mdg|1lh|std|normal]”
In Altitude I believe I remember that you told me that std stood for standard maps that are part of vanilla Altitude. Then what does normal stand for in this context?