After my post on the facebook Fugio users group to set the painter window in fullscreen on Windows, I didn't succeed in directly resolving the issue. Seems like Ctrl+enter on windows only works on x86 computers https://support.microsoft.com/en-us/help/81823/alt-enter-switches-between-window-and-full-screen
So, I decided to add F11 as a platform-indipendent shortcut directly in the source code.
Do I have to merge this change to your develop branch or to the release/3.1.0 one?
Since it's a small quantity of code and it's really useful for windows users, I thought it could go to release/3.1.0 in order to be published in the weekly builds.
If not, I can create the request to the develop branch.
Let me know what you prefer and if my code is ok to be merged.
After my post on the facebook Fugio users group to set the painter window in fullscreen on Windows, I didn't succeed in directly resolving the issue. Seems like Ctrl+enter on windows only works on x86 computers https://support.microsoft.com/en-us/help/81823/alt-enter-switches-between-window-and-full-screen So, I decided to add F11 as a platform-indipendent shortcut directly in the source code.
Do I have to merge this change to your develop branch or to the release/3.1.0 one? Since it's a small quantity of code and it's really useful for windows users, I thought it could go to release/3.1.0 in order to be published in the weekly builds. If not, I can create the request to the develop branch.
Let me know what you prefer and if my code is ok to be merged.
I have only tested it on Fedora Linux.
Thank you in advance