Open 0Curtain0 opened 4 years ago
At least for BGDA we have this data ... It just needs exporting. Need to figure out a suitable format.
latest release has the JLH animation data parsed so you can export posed meshes. What's the most useful format for skinned models? FBX?
FBX or GLTF would probably be best.
I implemented GLTF export in the Java code last year sometime ... https://github.com/bigianb/bgda-explorer/blob/master/bgtools/src/main/java/net/ijbrown/bgtools/vifview/Demo.java
Cool! Looks like there is a pretty good C# library that handles the GLTF implementation details. Since GLTF supports files with multiple animations, we should start thinking of how we might want to support exporting all applicable animations in the LMP file.
I agree that FBX would be good format for bone-weights and skeleton data, maybe GLTF, but DAE might be the easiest (but not preferable) format to implement/
Option to export character models with bone weights (skeleton data)? This can help reduce the amount of work needed to rig character models.