bigianb / bgda-explorer

Code written to try and figure out the data files used in Baldur's Gate Dark Alliance for the PS2
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Restructure project for better portability #21

Closed BryceBarbara closed 2 years ago

BryceBarbara commented 2 years ago

About

It's time to break up code for engine related things and code for the WorldExplorer app. That's the main thing this does. I came up with "JetBlackEngine" because that's the name of the engine. 🤷‍♂️

Changes

Note: Some files lost their license headers that they previously had. Since some files were already lacking that, I figured it would be okay. If not, please let me know and I can create a commit that adds them to all files.

BryceBarbara commented 2 years ago

@bigianb It's been a minute. Let me know if you have any issues with this.

bigianb commented 2 years ago

where do the 2 anm files come from? If you made them, that's fine but if they're from one of the games then we should not include them because they will be copyrighted by the developer or publisher.

BryceBarbara commented 2 years ago

I will delete them from the repo history and recreate some that we can use for testing.

BryceBarbara commented 2 years ago

The anim files still existed in the repo so I'll create a new PR for removing them