Closed fingerboxes closed 9 years ago
@fingerboxes I apologize in my delay (life of a freelancer).
I normally insist people use the dev-master version for contributions but I don't mind running a diff on it.
I will release it as a pre-release; I am very busy and I will test this when I have time.
I can resubmit against dev-master, if you want. Fix is pretty simple, just applies and removes custom shaders from parts at the beginning and end of rendering the vv image On Nov 27, 2014 6:25 PM, "bigorangemachine" notifications@github.com wrote:
@fingerboxes https://github.com/fingerboxes I apologize in my delay (life of a freelancer).
I normally insist people use the dev-master version for contributions but I don't mind running a diff on it.
I will release it as a pre-release; I am very busy and I will test this when I have time.
— Reply to this email directly or view it on GitHub https://github.com/bigorangemachine/ksp-kronalutils/pull/23#issuecomment-64842484 .
Ya I can see that. Just always test :) Don't worry about resubmitting.
I can't replicate the issue with the transparent parts. Do you have to be in space for them to go transparent?
No, but it only happens on some parts. Science Jr was the one I tested against On Nov 27, 2014 6:52 PM, "bigorangemachine" notifications@github.com wrote:
Ya I can see that. Just always test :)
I can't replicate the issue with the transparent parts. Do you have to be in space for them to go transparent?
— Reply to this email directly or view it on GitHub https://github.com/bigorangemachine/ksp-kronalutils/pull/23#issuecomment-64844026 .
Are you running on open gl mode? What OS?
Yes, opengl. Win32 On Nov 27, 2014 7:22 PM, "bigorangemachine" notifications@github.com wrote:
Are you running on open gl mode? What OS?
— Reply to this email directly or view it on GitHub https://github.com/bigorangemachine/ksp-kronalutils/pull/23#issuecomment-64845846 .
There seems to be instabilities with this build and Mod Manger 2.5.2 when using WIN 64 bit (no OpenGL) as promised its released as a pre-release.
I wasn't able to confirm the original issue. I'm sure its a circumstance with a driver or such.
Will include it in the future master-branch
Changes included in current build.
Trying to close this pull request correctly.
Loads the modified shaders when rendering the vessel view, unloads them afterward. Not super efficient, but works, and I didn't notice any performance issues.