Open Ciphers2 opened 1 year ago
The baked lighting looks good in the editor, but looks wrong in runtime. See image.
This is the error I get when launching, I assume it has something to do with it.
VLM: Couldn't apply vertex colors to castleMap_test - vertex count mismatch. UnityEngine.Debug:LogError(Object) Vlm.VlmBakedData:Apply() (at Assets/VLM/Scripts/VlmBakedData.cs:69) Vlm.VlmBakedData:Start() (at Assets/VLM/Scripts/VlmBakedData.cs:36)
Editor:
Runtime:
VLM is used along with HPSXRP
The baked lighting looks good in the editor, but looks wrong in runtime. See image.
This is the error I get when launching, I assume it has something to do with it.
Editor:
Runtime:
VLM is used along with HPSXRP