bigsnake09 / Vertex-Lightmapper

Public release of BallisticNG's internal lightmapper tool.
MIT License
20 stars 5 forks source link

Lighting looks different during runtime than in editor #2

Open Ciphers2 opened 1 year ago

Ciphers2 commented 1 year ago

The baked lighting looks good in the editor, but looks wrong in runtime. See image.

This is the error I get when launching, I assume it has something to do with it.

VLM: Couldn't apply vertex colors to castleMap_test - vertex count mismatch.
UnityEngine.Debug:LogError(Object)
Vlm.VlmBakedData:Apply() (at Assets/VLM/Scripts/VlmBakedData.cs:69)
Vlm.VlmBakedData:Start() (at Assets/VLM/Scripts/VlmBakedData.cs:36)

Editor: image

Runtime: image

VLM is used along with HPSXRP