Open bijington opened 2 years ago
Hi @bijington, I would use existing engine like Box2D or Bullet, with custom C# wrapper or existing one like:
https://github.com/MackinnonBuck/Box2D.CSharp https://github.com/codingben/box2d-netstandard
As an alternative it could be something entirely in C# like: https://github.com/Genbox/VelcroPhysics
Writing physics engine from scratch will be too much work I think.
@mgierlasinski thank you for this suggestion! I am starting to wonder whether it could be a really good option! I really don't want to write a full physics engine so anything to reduce that effort would be fantastic :)
Investigate some level of physics based functionality for the engine. This could either be as part of the main engine or a separate package.
First key functionality to address would be collision detection.