The Orbit engine is a game engine built on top of .NET MAUI Graphics. The objective is to firstly enjoy the journey of building a game engine and secondly providing a framework that allows us to utilise the best parts of a cross-platform framework while building a 'typical' game.
This has grown into something far more than a 'general tidy up'
The Orbit game has improvements to the detection of collisions between the planet and asteroids.
The engine now provides the ability to create instances of scenes through the LoadScene method. It further creates an IServiceScope to allow for scoping of dependencies between scenes.
This has grown into something far more than a 'general tidy up'
The Orbit game has improvements to the detection of collisions between the planet and asteroids.
The engine now provides the ability to create instances of scenes through the
LoadScene
method. It further creates anIServiceScope
to allow for scoping of dependencies between scenes.