bijington / orbit

The Orbit engine is a game engine built on top of .NET MAUI Graphics. The objective is to firstly enjoy the journey of building a game engine and secondly providing a framework that allows us to utilise the best parts of a cross-platform framework while building a 'typical' game.
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Deployment and Usability #25

Open rbdevr opened 1 year ago

rbdevr commented 1 year ago

Hello all,

I'm migrating some of my games to MAUI and I'm looking for a Graphics engine to work on.

I was going to ask if Orbit is available as NuGet package and if this graphics library is free to use.

Also how is its performance and can we use 3D graphics.

What about inputs like touch and slides.

I'm having issues running the 3 tests found in the repo. Syntax error and deploy configuration error. Can we have a look at?

Cheers

bijington commented 1 year ago

Hi @rbdevr

I was going to ask if Orbit is available as NuGet package and if this graphics library is free to use.

Sadly the Orbit framework isn't on NuGet yet... but it can be. I wanted to get to a solid implementation for a v1 but I expect I can start releasing prerelease builds in the not so distant future. And yes it is free to use.

Also how is its performance and can we use 3D graphics.

The performance seems fine for my uses, if you encounter something that doesn't perform well then perhaps we can take a look.

What about inputs like touch and slides.

We don't currently encapsulate any input but .NET MAUI offers many options that you could utilise. I need to add some more concrete examples as I progress through them so watch this space.

I'm having issues running the 3 tests found in the repo. Syntax error and deploy configuration error. Can we have a look at?

You'll need to share a bit more detail than that. What are the errors that you are seeing?