The Orbit engine is a game engine built on top of .NET MAUI Graphics. The objective is to firstly enjoy the journey of building a game engine and secondly providing a framework that allows us to utilise the best parts of a cross-platform framework while building a 'typical' game.
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Enhance air hockey to make use of server side fun #34
The implementation might not be whole and complete in terms of physics around the collision and movement of the puck but it does provide a server side backend for the game state management.
The implementation might not be whole and complete in terms of physics around the collision and movement of the puck but it does provide a server side backend for the game state management.