Closed MisterBagel closed 2 years ago
Great question! Yes, the current version always uses the same class name by default since I was worried giving the option for customizing classnames would lead to some unforeseen errors in the code. But if you do want to use this for two different mods (before I get time to implement the custom class name feature), you can look at Captain Pepe's comment on my tutorial along with my subsequent reply!
Oh okay, I just realized I already implemented this in ticket #1, but I haven't published a release yet. Will do that soon!
Thanks man, your mod couldn't have come any sooner to help me out!
So I tried what you suggested, it still doesn't come up.
Here is what I changed the class names with....
class CfgTest { class CompanyofHeroes2 { name = "Company of Heroes 2"; author = "Your username"; requiredVersion = 1.00; requiredAddons[] = {}; units[] = {}; weapons[] = {}; worlds[] = {}; }; }; class CfgMusic {
}; class CfgTestClass { class MyTestClass { displayName = "Company of Heroes 2"; }; };
Here are the original class names........ class CfgPatches { class CompanyofHeroes22 { name = "Company of Heroes 22"; author = "Your username"; requiredVersion = 1.00; requiredAddons[] = {}; units[] = {}; weapons[] = {}; worlds[] = {}; }; }; class CfgMusic {
}; class CfgMusicClasses { class MyMusicClass { displayName = "Company of Heroes 22"; }; };
Issue fixed in latest release.
Hello! Love your mod btw!
My problem is when I try to make two different music mods and run them at the same time via in-game Zeus, only one of them shows up instead of both. Is there a reason for this? If so is there any way I can avoid it so I can run two different music mods from the same program, aka yours.