Closed hcourt closed 2 years ago
Instead of dividing the edge time (milliseconds) by a priority, multiply the time by a penalty. This way is easier to reason about.
Tested by routing and clicking around to make sure the routes still look sane.
Instead of dividing the edge time (milliseconds) by a priority, multiply the time by a penalty. This way is easier to reason about.
Tested by routing and clicking around to make sure the routes still look sane.