Open henry1599 opened 5 months ago
Great solution! My recommendation is that instead of guiding users to delve into the folder structure in the repository to find the SceneSwitcherTool.cs script, you can export the entire Editor folder into a single .unitypackage file. This would make it easier for me to import your asset into my project and for you to update new content.
Thank anh Hieu for your suggestion! :3 I'll definitely consider packaging the entire Editor folder into a .unitypackage to make it easier for you to import and use the asset. Currently, I'm still familiarizing myself with editor scripting, but I plan to implement this solution in the next version.
Great solution! My recommendation is that instead of guiding users to delve into the folder structure in the repository to find the SceneSwitcherTool.cs script, you can export the entire Editor folder into a single .unitypackage file. This would make it easier for me to import your asset into my project and for you to update new content.