Closed billyb2 closed 3 years ago
Currently, hitboxes are just bounding boxes around the sprites. This works fie for now, but later we'll probably wan't to have tight fitting hitboxes around sprites. The thing is, the more complicated the hitbox, the higher the CPU usage.
To be honest, the player's hitboxes are already rectangular enough to where this is a non issue
Currently, hitboxes are just bounding boxes around the sprites. This works fie for now, but later we'll probably wan't to have tight fitting hitboxes around sprites. The thing is, the more complicated the hitbox, the higher the CPU usage.