Closed topblast closed 6 years ago
The renderer textures are looked up everytime a rect is drawn. This is too inefficient. How about storing a user data in the Texture. The utf8_to_wchart utility has unreachable code (returns). ... The software renderer texture colour sampling is broken.
This pull request aims to solve the issues you pointed out in #84. It also includes the update for the SFML2 renderer.
There is a build breakage due to thread_local being used. It seems this is not portable?
thread_local
This pull request aims to solve the issues you pointed out in #84. It also includes the update for the SFML2 renderer.