Closed bilowik closed 1 year ago
Could actually configure to be able to mix any color.
To avoid over-complicated the shader, and potential performance issues, should probably split the shader into 3?
What if both gray and custom color are specified? Maybe custom_color should take precedence.
Gonna leave this to just enabling/disabling gray, will make a future issue to track this.
I somehow became blind to the effect and forgot all about it.