Closed bilowik closed 1 year ago
Currently, the despawn occurs prior to the check for the sprite (and in the future the mesh), so regardless if the particles can be created or not, the despawn will occur. Is this the functionality we want?
The answer is probably yes and so closing.
Currently, the despawn occurs prior to the check for the sprite (and in the future the mesh), so regardless if the particles can be created or not, the despawn will occur. Is this the functionality we want?