bilwis / RMD

RMD
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Implement map generation and saving #16

Open bilwis opened 9 years ago

bilwis commented 9 years ago
  1. Map generation
  2. Scrolling w/ player in center, (asynchronous) loading of chunks on edge passing
  3. No height information necessary (no 3D!)
  4. Saving seed + "delta" information (changed tiles) to file or db