happens after #videomail > Container: unload() undefined ... #videomail > Container: build() is called then. shouldn't be.
function build () {
readystate.interactive(function (previousState) {
// it can happen that it gets called twice, i.E. when an error is thrown
// in the middle of the build() fn
if (previousState !== readystate.INTERACTIVE && !container.isBuilt()) {
container.build()
}
})
}
happens after
#videomail > Container: unload() undefined
...#videomail > Container: build()
is called then. shouldn't be.