Closed binji closed 5 years ago
texture2D
is also deprecated, but otherwise this works.
diff --git a/src/host-ui-simple.c b/src/host-ui-simple.c
index 9e8c381..b1f800e 100644
--- a/src/host-ui-simple.c
+++ b/src/host-ui-simple.c
@@ -49,7 +49,7 @@ static Result host_ui_init(struct HostUI* ui, SDL_Window* window) {
"uniform vec4 uPalette[4];\n"
"uniform sampler2D uSampler;\n"
"void main(void) {\n"
- " vec4 color = texture2D(uSampler, vTexCoord);\n"
+ " vec4 color = texture(uSampler, vTexCoord);\n"
" if (uUsePalette != 0) {\n"
" color = uPalette[int(clamp(color.x * 256.0, 0.0, 3.0))];\n"
" }\n"
Works!
OSX seems to want shader version 150, instead of 130. Since we require OpenGL 3, I think it's enough to support 150 and always use the version tag that matches the value returned from GL_SHADING_LANGUAGE_VERSION.
Should fix issue #16.