Is your feature request related to a problem? Please describe.
Hey, it's not related to a problem really. It just gets boring when you design games, and only choose about features, but not about themes.
Describe the solution you'd like
It should be like the tech tree of games: you choose main themes you learn over time or buy with points, then unlock sub-themes. Like "Military>Tanks/Infantry combat, Warships" etc. Also in Fantasy you could decide "Dark Fantasy,High Fantasy, Orcs. etc."
This could feel you as a trendsetter, even when you can pick 2 of these themes like "Military, infantry, dark fantasy simulation" and if it's a success you feel you made something really uniqe!
Describe alternatives you've considered
I don't know any, you are the dev, but i hope this can make your brainstorms easier.
Additional context
Well, it would be also good, if you could give us chance, to mix themes like "Sci-fi+post apocalyptic" etc.
Is your feature request related to a problem? Please describe. Hey, it's not related to a problem really. It just gets boring when you design games, and only choose about features, but not about themes.
Describe the solution you'd like It should be like the tech tree of games: you choose main themes you learn over time or buy with points, then unlock sub-themes. Like "Military>Tanks/Infantry combat, Warships" etc. Also in Fantasy you could decide "Dark Fantasy,High Fantasy, Orcs. etc." This could feel you as a trendsetter, even when you can pick 2 of these themes like "Military, infantry, dark fantasy simulation" and if it's a success you feel you made something really uniqe!
Describe alternatives you've considered I don't know any, you are the dev, but i hope this can make your brainstorms easier.
Additional context Well, it would be also good, if you could give us chance, to mix themes like "Sci-fi+post apocalyptic" etc.