This bug was introduced when we resolved the conflicts after merging #727 and #728. Namely intersect was stored as global variable, the name match was used instead of marker, and the mesh objects were accessing non-existent properties.
@dhakim87 if you can have a look and merge that would be great!
This bug was introduced when we resolved the conflicts after merging #727 and #728. Namely
intersect
was stored as global variable, the name match was used instead of marker, and the mesh objects were accessing non-existent properties.@dhakim87 if you can have a look and merge that would be great!