Closed silvenon closed 5 months ago
One thing I noticed is that I'm getting Biome annotations in projects that don't use Biome, I didn't even know Biome can run without a config file.
Really?? It's literally in our homepage: https://biomejs.dev/
The first snippet you see, runs from npx
without any configuration 😅
Can we configure the extension to only run if the configuration file is found, or/and only if the extension exists in the dependencies?
Not sure if it's possible at the moment with the current status of zed extensions. I don't know if zed exposes an API to read settings.json
to the extensions .
I was migrating from away ESLint while burnt out, so I jumped straight into docs, that detail slipped past me 😄 But nice!
Until Zed provides some configuration leeway, isn't it safe to assume that if you don't have Biome installed in your project then you probably aren't using it? I feel like that's an ok compromise to make.
Otherwise I have to uninstall the extension when editing another project, and install it back when editing my Biome project, right?
Not sure if it's possible at the moment with the current status of zed extensions. I don't know if zed exposes an API to read
settings.json
to the extensions .
I did look into that before, zed seems to expose some LSP settings API for the extension author, but I wasn't able to get any further than that. However, my current workaround is to disable the biome LSP globally by default:
"language_servers": ["!biome", "..."]
Then enable in project setting .zed/settings.json
:
"language_servers": ["..."]
That's a cool trick, and appears to be exactly what I wanted, thanks! 🥳
I suppose we can close this then :) Further configuration for this is more a zed issue.
Thanks su much for building an extension for Biome ❤️ That's really awesome of you, both Biome and Zed are so new, I didn't expect an extension would even exist!
One thing I noticed is that I'm getting Biome annotations in projects that don't use Biome, I didn't even know Biome can run without a config file.
I don't know Rust, but ChatGPT tells me that the extension script installs Biome if one isn't found in the depenedencies? Can we configure the extension to only run if the configuration file is found, or/and only if the extension exists in the dependencies?
Thanks!