biow0lf / evedev-kb

Automatically exported from code.google.com/p/evedev-kb
1 stars 0 forks source link

Handle Blueprint Copy flag #171

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
The Crucible patch will add information to blueprints marking them as copies. 
<https://forums.eveonline.com/default.aspx?g=posts&t=36208>

First, not breaking:
The parser will see the copy flag as a location flag, with undefined 
consequences. IDFeed will be unaffected as the flag is an extra field which 
will be ignored. Initially we can strip out (Copy) from killmails before 
parsing to retain status quo.

Second, recording copy or original.
How? An extra field in the destroyed items table could flag copies, at the 
expense of adding space to every item. Location could be used, since blueprints 
are always in cargo anyway.

Original issue reported on code.google.com by kovellia on 25 Nov 2011 at 8:42

GoogleCodeExporter commented 9 years ago
Completed using 'Copy' as a location, assumed to be in the cargo. Possibly in 
the future a table can be added for singleton items. Then we just need to solve 
how to identify which item is the singleton since currently the item tables 
have no id for items.

Original comment by kovellia on 3 Dec 2011 at 7:27