Closed bippity closed 9 years ago
Thread pool should be unnecessary, use single thread and timer https://docs.oracle.com/javase/tutorial/uiswing/misc/timer.html
Space partitioning for multiple object collision http://stackoverflow.com/questions/8084525/collision-detection-with-many-objects
Use a quadtree http://gamedevelopment.tutsplus.com/tutorials/quick-tip-use-quadtrees-to-detect-likely-collisions-in-2d-space--gamedev-374 Keep it simple, idiot. For loop check everything for collision.