bippity / Parachute

Simplified version of Apple's "Sabotage" game
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todo #1

Closed bippity closed 9 years ago

bippity commented 9 years ago
bippity commented 9 years ago

Thread pool should be unnecessary, use single thread and timer https://docs.oracle.com/javase/tutorial/uiswing/misc/timer.html

bippity commented 9 years ago

Space partitioning for multiple object collision http://stackoverflow.com/questions/8084525/collision-detection-with-many-objects

Use a quadtree http://gamedevelopment.tutsplus.com/tutorials/quick-tip-use-quadtrees-to-detect-likely-collisions-in-2d-space--gamedev-374 Keep it simple, idiot. For loop check everything for collision.