Open dusty459 opened 8 years ago
> Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()
> Missing shutdown function for g_GameEventManager.Init() : g_GameEventManager.Shutdown()
> Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown()
> Missing shutdown function for Key_Init() : Key_Shutdown()
> Missing shutdown function for Filter_Init() : Filter_Shutdown()
> Missing shutdown function for saverestore->Init() : saverestore->Shutdown()
> Missing shutdown function for COM_Init() : COM_Shutdown()
> Missing shutdown function for V_Init() : V_Shutdown()
> Missing shutdown function for g_pCVar->Init() : g_pCVar->Shutdown()
> Missing shutdown function for Cmd_Init() : Cmd_Shutdown()
> Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()
> Missing shutdown function for Con_Init() : Con_Shutdown()
> Missing shutdown function for Memory_Init() : Memory_Shutdown()
> Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown()
> Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()
> Missing shutdown function for Sys_Init() : Sys_Shutdown()
> Missing shutdown function for COM_InitFilesystem( info.m_pInitialMod ) : COM_ShutdownFileSystem()
This is caused by the recent update to CSS, which now uses a new branch of SDK 2013 (formerly the beta branch).
This project is archived for historic purposes. That being said, if I get the time to update it for CSS, I will.
If anyone else want's to have a go, simply rebuild MAP against the new SDK2013 code, and update the vfuncs in gametypes.txt (you may need IDA to find the new function addresses in the game binaries).
Is this Possible