bisqwit / adlmidi

ADLMIDI is a MIDI player that uses OPL3 emulation.
62 stars 10 forks source link

Binaries? Or at lease build instructions?? #1

Closed adolfintel closed 6 years ago

adolfintel commented 6 years ago

Seriously, there are no build instructions and no binaries, what the fuck am I supposed to do? Guess how to build it?

bisqwit commented 6 years ago

I guess you are not familiar with building software from source? In general, typing ‘make’ does stuff. This is how stuff works with at least 99,9% of open source projects. Basically with almost anything you download from the Internet. Sometimes you need to type ‘./configure’ first, but this step is not required for ADLMIDI. Funny that you didn’t think of it.

Well, unless you are running Windows. If you have chosen to encumber yourself with a Windows-based platform, then… my condolences.

adolfintel commented 6 years ago

I do it occasionally on linux, but here I'm trying to use Cygwin on windows, which is a pain in the ass. You have a screenshot of the program running on Windows 7 on your site, how did you build it?

bisqwit commented 6 years ago

Maybe this is your first open source project you come across. In that case, being more polite and not starting off with language like “fuck” would be a good start.

For Cygwin… you type ‘make’.

adolfintel commented 6 years ago

It doesn't work, that was the first thing I tried. I'm trying to install the deps it needs one by one, right now I'm at SDL, which package is required?

My apologies for yelling at you, I've been trying to build it for over an hour.

adolfintel commented 6 years ago

image

bisqwit commented 6 years ago

As a general notion though, Windows support is provided as least-effort without any guarantee of being maintained. I don’t run Windows except very very randomly and occasionally, and it is even rarer that I try to build software on Windows. So pardon me that I have not expended effort in writing extensive instructions for Windows-encumbered people.

If SDL is not available in Cygwin package manager, you will have to build it from source. Unfortunately I don’t have access to a running Windows system at the moment, so I am unable to provide instructions how to do that, at least not instructions that would be better than those available within SDL website or its source code package.

And then, for ADLMIDI… You may have to edit Makefile and switch out the compiler definition near the beginning of the file, because for one reason or other, the default does not work on Windows. Zero or more of the provided examples at the top of the file might work. I say zero, because things seem to have changed every single time I try it in Windows. Things aren’t easy in Windows-land.

As for -std=c++1y not being recognized looks like you are running a rather obsolete compiler version. You can try if an earlier standard version is supported by your outdated compiler, e.g. -std=c++0x. I can’t remember if ADLMIDI uses c++14 features or not. You can delete the -fopenmp option though, I don’t remember there being anything in this project that requires it. It’s in Makefile.

adolfintel commented 6 years ago

It's gcc 6.4.0

adolfintel commented 6 years ago

Does it cross-compile from linux or does it require some modifications?

bisqwit commented 6 years ago

-Ofast has been supported by GCC since version 4.6. The version that prints those errors cannot be GCC 6.4.0.

adolfintel commented 6 years ago

Ah, it looks like gcc was installed but not in the path. Now it almost builds. It's missing SDL.h now.

bisqwit commented 6 years ago

You can try cross-compilation for Windows from Linux. Like I said things are provided at least-effort. Windows support is not exactly a priority for me. I am open for push requests that improve things in a well designed manner though. It is likely that the CC= settings at the top of Makefile are actually meant for a cross-compiler.

adolfintel commented 6 years ago

I understand your point of view, but you have an awesome project here, and Windows has 95% of the market share...

bisqwit commented 6 years ago

This is not a commercial project, so I could not care less about market.

Windows is a hostile environment for developers, and that keeps me out from it.

bisqwit commented 6 years ago

Oh by the way, SDL is not required for the Windows version. The code that depends on SDL is automatically disabled if either __WIN32__ or __CYGWIN__ is defined (which is defined if you are building for these targets).

adolfintel commented 6 years ago

Thanks for the tip. 😄

adolfintel commented 6 years ago

Looks like adldata.hh wants it though

bisqwit commented 6 years ago

Cross-compilation from Linux seems to mostly work if you switch the CC defines and disable the SDL defines in Makefile. There seems to be at least one standard function (setbuffer) that is missing from at least my version of mingw, so I digress.

bisqwit commented 6 years ago

adldata.hh does not want it, if you use a compiler (CC) that builds native Windows binaries (and not cygwin/linux).

bisqwit commented 6 years ago

Yup, with this patch it compiles on Linux with ‘make’ and builds a Windows binary.

index dcbb570..c121725 100644
--- a/Makefile
+++ b/Makefile
@@ -1,7 +1,7 @@
 #CXX=i686-w64-mingw32-g++ -m64
-#CXX=x86_64-w64-mingw32-g++ -m64 -static-libgcc -static-libstdc++
+CXX=x86_64-w64-mingw32-g++ -m64 -static-libgcc -static-libstdc++

-CXX     = g++
+#CXX     = g++
 CXXLINK = $(CXX)

 #DEBUG = -O0 -fno-inline -D_GLIBCXX_DEBUG -g -fstack-protector-all -fdata-sections -fsanitize=address
@@ -12,11 +12,11 @@ DEBUG=-Ofast -g -fopenmp -march=native

 # -march=pentium -mno-sse -mno-sse2 -mno-sse3 -mmmx

-CPPFLAGS += $(shell pkg-config --cflags sdl)
-LDLIBS   += $(shell pkg-config --libs sdl)
+#CPPFLAGS += $(shell pkg-config --cflags sdl)
+#LDLIBS   += $(shell pkg-config --libs sdl)
 #CPPFLAGS += $(SDL)

-#LDLIBS += -lwinmm
+LDLIBS += -lwinmm

 CPPFLAGS += -std=c++1y -pedantic -Wall -Wextra

diff --git a/midiplay.cc b/midiplay.cc
index 119b831..64eb612 100644
--- a/midiplay.cc
+++ b/midiplay.cc
@@ -358,7 +358,9 @@ public:
         std::memset(slots, '.',      sizeof(slots));
         std::memset(background, '.', sizeof(background));
         std::memset(backgroundcolor, 1, sizeof(backgroundcolor));
-        setbuffer(stderr, stderr_buffer, sizeof(stderr_buffer));
+        #ifndef __WIN32__
+        std::setbuffer(stderr, stderr_buffer, sizeof(stderr_buffer));
+        #endif
         RawPrn("\r"); // Ensure cursor is at the x=0 we imagine it being
         Print(0, 7, true, "Hit Ctrl-C to quit");
     }

(Warning: resulting binary is UNTESTED)

bisqwit commented 6 years ago

There is also the option of using make -f Makefile.w32 or make -f Makefile.cygwin

#include <usual disclaimer>

adolfintel commented 6 years ago

Alright, that seems to work, I have some exe files. But it only plays while I'm playing that tetris thing? There's some blocking call to read the keyboard?

bisqwit commented 6 years ago

Shouldn’t be blocking. If it blocks, try fixing it. I don’t have a Windows computer here at hand to test it out and to debug it.

adolfintel commented 6 years ago

I removed the tetris game. It plays but it stutters like hell. Any suggestion?

bisqwit commented 6 years ago

Try a different buffer size perhaps. Or try the older version that I used when recording this video: https://www.youtube.com/watch?v=7IeO7CYFd9E (probably commit 8330d5cbf35b7745a10d2bb89e75ea000a33387d)

adolfintel commented 6 years ago

I already tried changing the buffer size. I think it has something to do with how you draw to the screen. I'll see if I can do something

adolfintel commented 6 years ago

setting const double OurHeadRoomLength = 5; "fixes" the sound stuttering. The screen is all messed up though, even on xterm.

adolfintel commented 6 years ago

Looks like this in all terminals I have installed

image

bisqwit commented 6 years ago

Yeah I am aware the terminal size recognition is wonky and does not quite work properly. (And even if it recognizes it, it does not perfectly honor it. You are better off using a large terminal with small font :-)) This problem is not specific to Windows, it affects Linux too.

However, the random letters (which are not random, they indicate notes being voiced) appearing over metadata is intentional. If they fail to disappear as the note keys off, then there is a bug.

adolfintel commented 6 years ago

Just for curiosity, I see you have included a way to output to ffmpeg. Does that work? I have an (unpublished) project where I used ffmpeg to do stuff in real time and it was a pain in the ass

bisqwit commented 6 years ago

It worked when I needed it. That’s what I have used for the videos on https://www.youtube.com/channel/UCHFXRDwqIlcwcRSSSUmJJ5g/videos . Whether it still works I am unable to say for sure. It is not an advertised feature.

adolfintel commented 6 years ago

I thought the UI lag and the sound stuttering were related but I was wrong, How odd.

Either way, it's good to have a decent Midi OPL player.

adolfintel commented 6 years ago

In case some other poor soul wants to use this on Windows, I'll leave the binaries here. binaries.zip

Thanks again for your help. I can send you a donation if you want ;)