This PR removes the rate from our game controller client. The rate limited the game controller message to 5 Hz leading to a growing message queue because the game controller publishes udp messages with 20 Hz. Receiving from the socket is blocking, therefore no queue is actually needed.
Proposed changes
This PR removes the rate from our game controller client. The rate limited the game controller message to 5 Hz leading to a growing message queue because the game controller publishes udp messages with 20 Hz. Receiving from the socket is blocking, therefore no queue is actually needed.
Necessary checks
catkin build