Closed luoxz-ai closed 4 years ago
step1:
hwnd = CreateWindowEx(NULL, // extended style
"Windows API", // class name
"OpenGL", // app name
dwStyle | WS_CLIPCHILDREN |
WS_CLIPSIBLINGS,
0, 0, // x,y coordinate
windowRect.right - windowRect.left,
windowRect.bottom - windowRect.top, // width, height
NULL, // handle to parent
NULL, // handle to menu
hInstance, // application instance
NULL); // no extra params
ShowWindow(hwnd, SW_SHOW); // display the window
UpdateWindow(hwnd); // update the window
hDC = ::GetDC(hwnd); // **Is there a problem in it????????????**
step2:
pixelFormat = wglChoosePixelFormat_my(hDC, &pfd)
wglSetPixelFormat_my(hDC, pixelFormat, &pfd)
hRC = wglCreateContext(hDC);
wglMakeCurrent(hDC, hRC);
glViewport_my(0, 0, width, height);
glMatrixMode_my(GL_PROJECTION);
glLoadIdentity_my();
glMatrixMode_my(GL_MODELVIEW);
glLoadIdentity_my();
step3:
while (true)
{
(*drawGraphics)();
wglSwapBuffers_my(hDC); **-------> exception error**
}
Please tell me how to do it ? thank you very much.
Can GDI HOOK place 3D models in any window?
Is there a library usage demonstration?
SoftGL is intended to be used in one situation only. You build it as a dynamic library (.dll) and place it next to any Game that uses OpenGL 1.2. That game will be forced to use SoftGL instead of your graphics card providers OpenGL implementation. It is a work in progress however and will certainly contain a vast number of issues, so it will be a rough ride.
You can see what it does here, where I used it to play quake: https://www.youtube.com/watch?v=qy6tSDsbm6o
Its not a library that you link into your own code in the traditional sense.
Hello, may I ask if there are any sample programs using this library?
Call exception???