Open bit-hack opened 6 years ago
IOQuake3 uses SDL2 as a window manager. It seems something in the WGL code is causing it to die. It was the same for Xash3D.
I was missing the WGL DescribePixel format function, this has now been implemented.
I need to add support for the following functions:
glEnableClientState glColorMask glColorPointer glTexCoordPointer glVertexPointer glArrayElement glDisableClientState glPolygonOffset
Try to get Quake3 or IOQuake3 working.