Closed MondayHopscotch closed 3 years ago
This seemed to be something with the combination of versions that the build action was using differing from our local versions. Now that the build will use the same thing the init.sh
script sets up, this SHOULD be fixed.
See https://github.com/bitDecayGames/Bitlytics/issues/6
This is fixed now that issue 6 is fixed. Verified via test project on itch.io
The builds for Lacuna that were built by the dev action had broken metrics, but they worked when built locally.
Try to figure this out so we don't have to use local builds for the final submissions of our games.