Open Kenoshen opened 2 months ago
I expanded this section out here. Is that what you had in mind, or were you wanting more of a breakdown about how the current CI/CD works (github actions) and how to "adjust them" (though there aren't many knobs, really)
Ya I think I was referring to the itch.io thing. I was just picturing a jam that you couldn't be a part of for some reason. No one else knows (or at least not that I know of) how to actually get the game to build and deploy to itch.io. Maybe at some point I will try to follow those linked instructions to see if I can publish something on my personal itch.io account and just see if there are any pitfalls.
I'd like to see how that goes. It should be quite simple, and I think I called out everything in the latest README.
Even if it was not to bitdecay, since I know we don't necessarily all have password access to that itch.io account. But just a good walkthrough of how you could set it up with your own personal itch.io account.