Having lots of enemies on screen makes you realize that it is not interesting when they all just group up on top of each and become a single enemy again. Flocking would help to visually separate the enemies from each other. But that algorithm can be a pain to get right in the pressure of a jam. Let's have a working flocking example so it is easy to apply it to enemies in a game jam setting.
Having lots of enemies on screen makes you realize that it is not interesting when they all just group up on top of each and become a single enemy again. Flocking would help to visually separate the enemies from each other. But that algorithm can be a pain to get right in the pressure of a jam. Let's have a working flocking example so it is easy to apply it to enemies in a game jam setting.