Open bitbrain opened 1 year ago
The best way to handle multiple versions on the Godot Asset Store seems to be publishing multiple addons, one for Godot 3 and the other for Godot 4. Since publishing would be automated anyways I don't really see managing multiple addons being a problem
@Nemesis-AS I may or may not have news that the current challenge might soon not be an issue any longer. Stay tuned for more.
Currently,
Beehave
is not visible outside of Github unless I manually login into the Godot asset store and define it there. Introduce a step in the release pipeline that for a release it automatically releases the addon to both itch.io and the Godot Asset Store.Challenges
How can we support both Godot 3 and Godot 4? The asset store only seems to support a single version.