bitbrain / beehave

🐝 behavior tree AI for Godot Engine
https://bitbra.in/beehave
MIT License
1.95k stars 119 forks source link

Re-implement performance metrics in C++ #292

Open bitbrain opened 10 months ago

bitbrain commented 10 months ago

read https://github.com/bitbrain/beehave/discussions/285 for the announcement for Beehave 3.0

Performance metrics are currently implemented in GDScript and require a hacky setup via autoloads. Reimplement this in C++ for cleaner implementation.

bitbrain commented 10 months ago

Use this branch as a base: https://github.com/bitbrain/beehave/tree/v3