Describe the bug
Calling queue_free on the actor will produce errors in the Debugger
"E 0:00:03:0960 beehave_tree.gd:290 @ _get_debugger_data(): Cannot get path of node as it is not in a scene tree.
<C++ Error> Condition "!is_inside_tree()" is true. Returning: NodePath()
<C++ Source> scene/main/node.cpp:2071 @ get_path()
beehave_tree.gd:290 @ _get_debugger_data()
beehave_tree.gd:299 @ _get_debugger_data()
beehave_tree.gd:299 @ _get_debugger_data()
beehave_tree.gd:299 @ _get_debugger_data()
beehave_tree.gd:299 @ _get_debugger_data()
beehave_tree.gd:299 @ _get_debugger_data()
beehave_tree.gd:152 @ ()
"
**To Reproduce**
Steps to reproduce the behavior:
1. Calling queue_free on the actor
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
![bug](https://github.com/bitbrain/beehave/assets/50635357/1e842641-1b37-4caf-90fe-f10b67d648fd)
**Desktop (please complete the following information):**
- OS: Win 11
Godot version: 4.2.1
Describe the bug Calling queue_free on the actor will produce errors in the Debugger
"E 0:00:03:0960 beehave_tree.gd:290 @ _get_debugger_data(): Cannot get path of node as it is not in a scene tree. <C++ Error> Condition "!is_inside_tree()" is true. Returning: NodePath() <C++ Source> scene/main/node.cpp:2071 @ get_path()