Closed zeroregard closed 9 months ago
When you reload the scene, it seems that behaviour trees are not unregistered properly for debugging purposes. That means they will keep being in the Beehave debug tab and the Debugger output will be flooded with a lot of error messages.
Amazing, thanks!
Description
When you reload the scene, it seems that behaviour trees are not unregistered properly for debugging purposes. That means they will keep being in the Beehave debug tab and the Debugger output will be flooded with a lot of error messages.
Screenshots