Describe the bug
Just FYI Installing Beehave and LimboAI together in the same project do not play nicely with one another. I was hoping to compare performance/useability but no such luck. Not sure what best solution would be. It's unfortunate Godot doesn't have namespaces. Seems both addons are creating their own Blackboard class. I might rename Beehave's to BeehaveBlackBoard because changing gdscript is easier than changing LimboAI's gdextension.
To Reproduce
Steps to reproduce the behavior:
Create new project. Add LimboAI from asset store. Add latest Beehave release from GitHub.
Enable plugin
Attempt to run scene
Error
Expected behavior
Scene runs without error
Screenshots
Desktop (please complete the following information):
Godot version: 4.2.1.stable non-mono
Describe the bug Just FYI Installing Beehave and LimboAI together in the same project do not play nicely with one another. I was hoping to compare performance/useability but no such luck. Not sure what best solution would be. It's unfortunate Godot doesn't have namespaces. Seems both addons are creating their own Blackboard class. I might rename Beehave's to BeehaveBlackBoard because changing gdscript is easier than changing LimboAI's gdextension.
To Reproduce Steps to reproduce the behavior:
Expected behavior Scene runs without error
Screenshots![image](https://github.com/bitbrain/beehave/assets/32931669/8b4f1cea-8d28-4ea2-9511-523313969e4d)
Desktop (please complete the following information):
Minimal Project with both Addons installed testing_limbo_AI_with_beehave.zip