bitbrain / beehave

🐝 behavior tree AI for Godot Engine
https://bitbra.in/beehave
MIT License
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Debugger UI not showing up #323

Open laurentsenta opened 8 months ago

laurentsenta commented 8 months ago

Hi there, thanks for maintaining this plugin, very interesting to use.

Describe the bug

I cloned version 2.7.12

When I enable the plugin, I get these in the logs:

  res://addons/beehave/debug/debugger.gd:7 - Invalid call. Nonexistent function 'new' in base 'GDScript'.
  res://addons/beehave/debug/debugger.gd:41 - Invalid get index 'start' (on base: 'Nil').

When I run my project, I don't see a debugger tab, but I get these warnings in the logs:

  editor/debugger/script_editor_debugger.cpp:817 - unknown message beehave:register_tree

In the Plugin UI the version is 2.7.11, but that seems expected

Am I missing a step? Is there a way to figure out how to fix this?

Expected behavior I expect to see the debugger

Godot version: v4.2.1.stable.official [b09f793f5] Window 10, Brave Browser

deammer commented 4 months ago

I'm experiencing the same issue on a fresh install of Beehave 2.8.1 and Godot 4.1.1.

editor/debugger/script_editor_debugger.cpp:773 - unknown message beehave:register_tree

I "fixed" it by removing the entire behave folder inside res://addons, then reinstalling and re-enabling the plugin.