Describe the bug
I've just began with behavior trees, and I'm trying to create a simple Patrol/Chase AI for a stating project, but the Patrol state seems to not work properly
To Reproduce
In Screenshot
Expected behavior
The AI should patrol but whenever the cursor is close it should fail and enter on another sequencer
Screenshots
Desktop (please complete the following information):
OS: Windows
Additional Context
The problem is that the Node MoveToPosition1 keeps being processed even with a status of success
Godot version: x.x.x
Describe the bug I've just began with behavior trees, and I'm trying to create a simple Patrol/Chase AI for a stating project, but the Patrol state seems to not work properly
To Reproduce In Screenshot
Expected behavior The AI should patrol but whenever the cursor is close it should fail and enter on another sequencer
Screenshots![image](https://github.com/bitbrain/beehave/assets/70033167/470675d3-49bf-4ae1-a693-5b42d85e3ca4)
Desktop (please complete the following information):
Additional Context The problem is that the Node MoveToPosition1 keeps being processed even with a status of success