bitbrain / beehave

🐝 behavior tree AI for Godot Engine
https://bitbra.in/beehave
MIT License
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Action Leaf keep repeating itself #324

Closed Visnicio closed 5 months ago

Visnicio commented 5 months ago

Godot version: x.x.x

Describe the bug I've just began with behavior trees, and I'm trying to create a simple Patrol/Chase AI for a stating project, but the Patrol state seems to not work properly

To Reproduce In Screenshot

Expected behavior The AI should patrol but whenever the cursor is close it should fail and enter on another sequencer

Screenshots image

Desktop (please complete the following information):

Additional Context The problem is that the Node MoveToPosition1 keeps being processed even with a status of success

Visnicio commented 5 months ago

Already solved it, I may create a new page in the docs documenting the process, I think it will help newcomers to the addon and to BehaviorTrees