bitbrain / beehave

🐝 behavior tree AI for Godot Engine
https://bitbra.in/beehave
MIT License
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Could not find base class "_BASE_" error log #334

Closed FabriceCastel closed 6 months ago

FabriceCastel commented 7 months ago

Godot version: 4.2.1

Describe the bug When starting up the editor, the following LSP error gets printed out to console:

  Failed parse script res://script_templates/BeehaveNode/default.gd
  Could not find base class "_BASE_".

To Reproduce

  1. Install Beehave
  2. See error logs when opening the project

Expected behavior No error logs

Additional context This is a symptom of a Godot engine issue -> https://github.com/godotengine/godot/issues/79236

I'm not expecting a fix to the Godot engine here, but I would appreciate some kind of a workaround to not see those annoying logs every time I open my project :/ AFAIK it's non-breaking, just.. very very annoying (at least for anyone who likes to keep their console output tidy).

LeandroLibanio28H commented 6 months ago

There should be a .gdignore file inside script_templates folder so the editor won't load these files. Are you sure you have installed the addon correctly?

LeandroLibanio28H commented 6 months ago

If there's no .gdignore file, you could just put the file there, the errors and warnings will be gone this way.

FabriceCastel commented 6 months ago

Ah, during the install I copied the files over using the GUI, which doesn't display dotfiles so the .gdignore didn't get copied over. Adding it back in seems to resolve the issue :+1: